Immersion

Method suitability

Study type

XField studies
Lab studies
Online studies
Questionnaire

Development phase

Concepts
XEarly prototypes
XFunctional prototypes
Products on market

Studied period of experience

Before usage
Snapshots
XAn episode
XLong-term UX

Evaluator / Info provider

XUX experts
One user at a time
Groups of users
Pairs of users

Data

XQualitative
Quantitative

Applications

Web services
PC software
XMobile software
XHardware designs
Other:

Requirements

XTrained researcher
Special equipment

Summary

The investigator herself uses the system in real contexts and evaluates it. So, the investigator is the only “participant” in the field study.

Strengths

No need to recruit participants.
A lightweight way to ensure that basic faults are corrected before a more expensive field study with users.

Weaknesses

Hard to get real experiential data, this method rather finding "experience bugs" (and technical/usability bugs), than about subjective experiences.

References describing the method

Jordan, P. (2003) Designing Pleasurable Products