Facial EMG

Method suitability

Study type

Field studies
XLab studies
Online studies
Questionnaire

Development phase

Concepts
Early prototypes
Functional prototypes
XProducts on market

Studied period of experience

Before usage
XSnapshots
An episode
Long-term UX

Evaluator / Info provider

UX experts
XOne user at a time
Groups of users
Pairs of users

Data

XQualitative
XQuantitative

Applications

XWeb services
XPC software
XMobile software
XHardware designs
Other:

Requirements

XTrained researcher
XSpecial equipment

Summary

Does natural motion behavior during gaming enhance positive UX regarding the intensity of measured dimensions of emotional arousal and valence. Comparison of two products.

Strengths

Aquisition of quantitative/ objective data, unbiased through social masking. Combination with verbal appraisals from participants

Weaknesses

obtrusiveness/ intimacy issues, laboratory setting, Processing: technical knowhow for handling with artefacts (movement) and for interpretation required

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