Emotion Cards

Method suitability

Study type

XField studies
XLab studies
XOnline studies
Questionnaire

Development phase

Concepts
Early prototypes
XFunctional prototypes
XProducts on market

Studied period of experience

XBefore usage
XSnapshots
An episode
XLong-term UX

Evaluator / Info provider

UX experts
XOne user at a time
Groups of users
Pairs of users

Data

XQualitative
XQuantitative

Applications

XWeb services
XPC software
XMobile software
XHardware designs
Other:

Requirements

Trained researcher
XSpecial equipment

Summary

Provide a way for users to quickly document emotions at a specific moment

Description

Cards are produced (physically or digitally (web or a mobile application)) with either preset emotions or just a blank field. Users carry the "cards" over a period of time and fill in at a given situation (e.g. right after use of product). The "cards" must be easy to carry and quick to fill in.

Strengths

Quick and easy both for users and researchers. Appealing when recruiting.

Weaknesses

Users must get into the habit of filling in the cards.

References describing the method

Bachelor thesis of Jonatan Wentzel

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