Emocards

Method suitability

Study type

XField studies
XLab studies
XOnline studies
Questionnaire

Development phase

Concepts
XEarly prototypes
XFunctional prototypes
XProducts on market

Studied period of experience

XBefore usage
Snapshots
XAn episode
Long-term UX

Evaluator / Info provider

UX experts
XOne user at a time
Groups of users
Pairs of users

Data

XQualitative
Quantitative

Applications

XWeb services
XPC software
XMobile software
XHardware designs
Other:

Requirements

Trained researcher
Special equipment

Summary

Emocards provide a non-verbal method for users to self-report their emotions. Flash cards or single sheet of a paper.

Description

At the end of every task / time duration, ask the person to pick one of several cartoon faces that identifies how they are feeling about their interaction.

Strengths

Quick and easy
No training needed
Cheap
Can be added to any user study

Weaknesses

Only granular to the level of frequency that the person is asked to choose (typically the task).
Interrupts the task if asked during it

References describing the method

Desmet, P.M.A., Overbeeke, C.J. & Tax, S. J. E. T. (2001). Designing Products with Added Emotional Value: Development and Application of an Approach for Research through Design. The Design Journal, 4(1), 32-47.

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